The problem is when testing a game via Ad Hoc or build from Xcode, the game does not recognize that you are logged into Game Center. When you access Game Center features, the Game Center login screen pops up, you log in, and that's it. When reopening the game the same thing happens even if you are already logged in.
Apparently on iOS 7 once you cancel Game Center 3 times you are locked out of Game Center in sandbox for good. No matter what. Now you have to reset all your settings. What a crappy iOS bug. Details below:
http://stackoverflow.com/questions/19013328/unable-to-sign-in-sandbox-gamecenter-on-ios-7
Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts
Sunday, March 9, 2014
Tuesday, October 8, 2013
iOS 7 Lets you Choose User-Set System Fonts
By using something like:
self.body.font = [UIFont preferredFontForTextStyle:UIFontTextStyleBody];
You can have the fonts in your app exactly how the user prefers.http://stackoverflow.com/questions/18951332/how-to-detect-dynamic-font-size-changes-from-ios-settings
Saturday, October 6, 2012
Unable to validate application for iOS App Store, armv6 architecture missing
Ran into a problem building with Xcode 4.5 when submitting to the App Store. Xcode 4.5 cannot build for devices running iOS lower than 4.3. So to fix the error for this, simply change the deployment target to 4.3. More explanation at stack overflow:
http://stackoverflow.com/questions/12567539/unable-to-validate-application-for-ios-app-store-armv6-architecture-missing
http://stackoverflow.com/questions/12567539/unable-to-validate-application-for-ios-app-store-armv6-architecture-missing
Tuesday, July 3, 2012
Warning on iphonedevsdk.com
Apparently iphonedevsdk.com (http://www.iphonedevsdk.com/) is having trouble with a virus on their website. If you visit it in Chrome you may get a warning like "Warning - visiting this web site may harm your computer!". Other blogs have said that the site has been trying to get rid of a virus that has been spreading from their site. They've been on and off Google's blacklist for the past year.
Saturday, July 30, 2011
Crash logs on device
Here's a couple of links regarding getting crash logs off your device:
http://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reports
http://www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/
http://furbo.org/2008/08/08/symbolicatifination/
http://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reports
http://www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/
http://furbo.org/2008/08/08/symbolicatifination/
Tuesday, May 17, 2011
App Developer Stories
Experience is everything. If you know how an app will do in the App Store before you make it, you would be rich and famous. If you don't know how an app will do, you'd want to know how to make your app successful. If you can't find out how to make your app successful, you'd at least want to know how other people have done it. Below is a list of developer stories... good and... not so good.
Word Mate - Trial and Error.
Trainyard - A highly successful story that took time and planning.
TweetingMachine - Post is titled 'Building a Web Application that makes $500 a Month - Part I'; right down our alley!
Bingo Card Creator - This detailed post describes a web app from hobby to viable business.
$3k per day - These guys have tried a bunch of mobile Ads and have found something that works.
Learning Experience - Their first game was a flop, but they're still chugging.
Nameless the Hackers RPG - Some lessons on their marketing efforts.
My First Year in the App Store - This guy made $73k in his first year.
Why I've Said Goodbye to Mobile in Favor of PC
Word Mate - Trial and Error.
Trainyard - A highly successful story that took time and planning.
TweetingMachine - Post is titled 'Building a Web Application that makes $500 a Month - Part I'; right down our alley!
Bingo Card Creator - This detailed post describes a web app from hobby to viable business.
$3k per day - These guys have tried a bunch of mobile Ads and have found something that works.
Learning Experience - Their first game was a flop, but they're still chugging.
Nameless the Hackers RPG - Some lessons on their marketing efforts.
My First Year in the App Store - This guy made $73k in his first year.
Why I've Said Goodbye to Mobile in Favor of PC
Tuesday, December 7, 2010
Testing for network connectivity using Apple provided Reachability class
Apple provides their sample app, Reachability (link here), which demonstrates using the System Configuration framework to determine whether your device has network connectivity via WWAN or WIFI.
This link also was helpful in implementing our class to test apps to test their connectivity:
http://useyourloaf.com/blog/2010/8/8/checking-network-connectivity-when-displaying-iphone-iads.html
This link also was helpful in implementing our class to test apps to test their connectivity:
http://useyourloaf.com/blog/2010/8/8/checking-network-connectivity-when-displaying-iphone-iads.html
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